Posted on 2018-10-17
Strategy Mill is a game development company based in Sweden, specializing on grand strategy games. Our focus is on fun experiences, human interactivity and social interaction as we work on finding solutions to problems, with the help of games. This could not be done without our talented team of individuals and their creative approach to life and play.
Multiple Sclerosis, or MS, is a long lasting disease, affecting muscle control, balance, optic nerves and other basic body functions. The effects can often be different on a case-to-case basis. Simply put, MS happens when the immune system attacks your own body. Science has not yet determined the sure cause of why some individuals will be afflicted by MS.
Until that day comes, it is important that we look at some effects that are entirely man made, and thus can be changed. Chiefly, changes, betterment and acceptance of individuals suffering from MS in the industry we love; the video game industry.
This is the story of two of those individuals; their extraordinary tale of living their lives with a debilitating disease, and working within our veteran development team.
Alfred (Ontario, Canada):
"Hello, my name is Alfred and I am a Freelance Software Developer for Strategy Mill. I also have Multiple Sclerosis (MS).
MS is a disease that I’ve been dealing with since I was about 10 years old. It causes me struggles in varying degrees every day, both in work and play. While it is a challenge to deal with, these struggles are not completely debilitating. There is always something that can be done.
I am unable do physical work to any meaningful extent, have poor balance, poor eye sight in one eye. I suffer from depression and anxiety disorders directly linked to my MS. However, despite all these hurdles I have successfully become a part of the game industry.
As mentioned, there are many hurdles in my day-to-day activities. Some days I just cannot work at all; be it from fatigue, disorientation or other issues related to MS. Nonetheless, I always manage to do something. Just small things, like planning out what to do when I do feel better or doing other smaller tasks. It depends on how my issues are currently affecting me. In those instances, I keep a written record of what I have done for the day. The record helps keep me productive, while reminding me that I achieved something on a day, no matter how I feel at the time.
I started out rather simple by modding games in my spare time. From there my mod work became progressively more involved. This led to me being part of a major overhaul mod, one that I ended up leading for a time. My team and I even won achievement awards for the work we did. While working on this mod I gained crucial social networking connections. It is truly surprising how many industry veterans also mod in their spare time.
To those with MS, or some other disability, do not let it define who you are. While it may be a part of you, it should not control every facet of your existence. You can achieve the things you want in life as long as you make the effort to factor in your personal circumstances. Some days are bad, some days are good. Just take it one step at a time."
Kate (Texas, USA): DONATE
"Hello, my name is Kate Grant and I’m a Freelance Historical Researcher/Scripter for Strategy Mill.
I first got into games development 12 years ago, especially highly detailed strategy games, as they required a good deal of historical research to implement. This was and is my passion and a wonderful opportunity for me, as I was at the time just beginning to earn my Bachelor's in history. Eventually I’d end up pursuing post-graduate work in the historical field but then suddenly everything changed.
There were warning signs for years before, but I remember my first major exacerbation clearly. I was at the gym doing a short kickboxing lesson with a private trainer. Earlier that week, I’d get through an hour of exercise like it without feeling winded. This night though, before 15 minutes was up, the room was spinning, and I felt so exhausted I nearly vomited. Almost immediately I realized this was serious, but I did not at the time realize how serious. Within that month, I was so weak I couldn’t get out of bed in the morning.
Multiple Sclerosis was actually one of my general practitioners first suspicions but when an MRI showed no lesions, he reassured me I didn’t have MS. He was wrong, and it took 8 years for someone to reconsider that notion, and for me to find out that MS can be present without brain lesions, either because the lesions haven’t developed yet, or because they’re too deep in the brain to see clearly. At the same time, I was dealing with abuse and disbelief from medical practitioners dismissing my symptoms. Treatment and management was largely on my own for years. I dreaded people asking ‘so what have you been up to?’ All I could tell them about was my long stream of medical examinations and symptoms.
In the meantime, I was horrified, bewildered and isolated, forced to watch as my illness was taking over my life. Supports I counted on; my job, my finances, my primary hobby, my friends, even my family relations to help me through it all, failed. I was also pressured by my family not to make real adjustments for my illness. They didn’t want me pursuing disability benefits, because that would mean ‘giving up on life’.
I wouldn’t have survived without my partner working to provide for us, while also being my fulltime caretaker. I wasn’t able to work full-time, but I could start small and so I started rekindling my passion for game development. Working on collaborative projects, it gave me a sense of purpose and accomplishment again. Currently, I’m working on the upcoming release of Terminal Conflict and on my own projects for historically minded supplements for table top roleplaying games.
People with MS offer the Games Industry wonderful opportunities, if more companies learn to adapt their practices. Game development is a world where quality of work is far more important than quantity, or physical effort spent. A well-considered project can frequently outperform other games and the game industry can help offer inclusiveness and a place of employment for people with MS. What’s really needed is better awareness, better access to treatment and better accommodation for the needs of the disabled in all aspects of society. "
We urge you all to help us in changing views, so that we can once and for all remove the stigma of hiring or working professionally with people suffering from MS. Make sure to donate, to help fund healthcare in your country or where such coverage might not be readily available or covered by insurance. Contact your local representative and make your voice heard.
Thank you and mighty cheers!
Posted on 2018-07-31
In Celebration of our Facebook page reaching a milestone we are opening the gates to the 1000 FACEBOOK FOLLOWERS FESTIVITY!
Join the game and join the fun! Make your mark in history as prices are to be won:
1. Two Beta Steam keys of Terminal Conflict and eternal admiration
2. One Beta Steam key of Terminal Conflict and exalting praise
3. Fame and fortune and cheerful gratitude
Though we make no judgement on how you go about winning, after all there are no rules in love or war, we ask that you write us the name of a historical Cold War leader and his/her secret desire.
Use Wikipedia - sure. Phone a friend - a given. Use your following on the dark pages of reddit - we wouldn't! For your sake more than anything. Grab your chance to finally get a shot and an early Xmas present for the wife or the boyfriend and Message us TODAY!
Posted on 2018-07-09
Jonathan "Indyclone77" Bagley, renowned graphical artist and experienced modder of multiple Paradox and other strategy games, has joined our Strategy Mill development team! Disguised by his 20 year age is a veteran modder involved in over 30 mods spanning from Hearts of Iron IV to Crusader Kings II, and Bioshock. Famous for critically praised mods like Road to 56, Kaiserreich, Elder Kings, and Old World Blues, he is now working on our much expected Cold War title, Terminal Conflict. See how happy Ho Chi Minh is about his brand new Leader ability icons?
"Bringing Jonathan to our team is exciting for all of us and we are delighted to have a talent of his caliber on the project creating beautiful visual experiences." said Gellert Keresztes, Founder and CEO of Strategy Mill AB.
A history enthusiast, he has established history telling in the rich graphical artworks that he creates. Some of his skills can be viewed not the least in the recoloring of black and white historical images, as the one seen below of Franz Joseph II.
His influences are deep and complex, but if he had to choose one he would like you all to check out The Battle of Zama. In his own words "I am a big fan of Carthage and War Elephants". Apart from beasts of war, he is also known for his passionate love of Sooty. "In the end one day Sooty and his friends will rule the world! Isn't that right, Soo?"
Are you a modder or scripter on the lookout for a new project? Look no further as we are opening up for Early Modder Access. Read more about it here!
We are also humbled by the great response to our beta announcement and excited to deliver this definitive grand strategy game to a growing Terminal Conflict community, now numbering no less than 750 followers on Facebook.
Posted on 2018-07-05
There are content creators that put their whole hearts into the work they do and we are incredibly honored to have Terminal Conflict be featured by one of the best, PoliticsGaming. Make sure to check out his wonderful creations!
Posted on 2018-07-04
We are long time fans of MasterofRoflness, so some of the guys in the office are waving their notebooks in the air for autographs. No worries, you can check out his wonderful channel!
Posted on 2018-07-04
The amazing BogMod plays Terminal Conflict BETA - Part 1
Make sure to support his awesome strategy game content. We love your work BogMod!
Posted on 2018-06-08
A milestone for a great BETA reached, as Terminal Conflict is featured by Alpha Beta Gamer, the worlds biggest beta testing site.
Bunkers being decorated all over the landscape as we move closer to our 4th of July Beta release. Read more here!
Posted on 2018-06-07
We are excited and proud to have been featured by the independent Norwegian gaming site Spillhistorie.no (in Norwegian)
We appriciate the connection that we have with our fans and some of the best influence and greatest feedback can be found on independent gaming sites like theirs. So keep posting on forums, share your views and ideas with the strong community they created and I promise we are trying our best and follow along to answer your questions and bring you amazing games.
Thank you and best regards!
Posted on 2018-05-01
Posted on 2017-12-12
Seasonal Greeting from our Terminal Conflict Development team!
Posted on 2017-11-28
Bring your strategy wherever you go! Today we are announcing that our development team is officially exploring a timetable to bring Terminal Conflict to Android and iOS. "We know we can do it, we know we want to do it and now we are exploring when to do it." said Andreas Lütchens, Brand Manager at Strategy Mill.
As there has been a lot of interest in our Cold War grand strategy title, we decided to match that with an ambitious plan. Initially bringing the action to Windows, Mac and Linux, then subsequently rolling out our title on mobile devices. As a consequence, we are revising our release plan into 2018. More information will be revealed about these developments in the near future as we expand the brand to these new platforms.
This also means that we are opening up several new positions and enlarging our international team to meet up with demand. We strongly believe that player focused game development results in great games and this is where you come in.
QA Analyst (Tester)
Are you very analytic when it comes to computer games, with a sharp eye for details? Do you have a talent and willingness for problem solving and a passion for identifying and evaluating both functionality and form? Instead of just playing a game, do you readily dive in to find innovative ways to exploit or break its features? And are you enthusiastic and eager to listen and learn about the game industry? Then we want to hear from you!
As a QA Analyst you will work with a small but growing international team where everybody is equally nerdy but also as dedicated to games as you are.
Public Relations Specialist
Are you a humble but ambitious content creator with experience in writing and communication? Perhaps an aspiring journalist, writer or blogger that takes games and play seriously. Like us, do you see things differently and aren’t afraid to experiment or explore new trails? Then you may be the one we’re looking for!
As a Public Relations Specialist, you will help to build and execute publishing campaigns for Terminal Conflict. You will join our team of passionate fellow gamers and industry veterans to organize and unlock all aspects of your campaign – from initial strategy to retrospective analysis writing the future of strategy gaming. Having a passion for games, you understand the needs of core gamers and what it takes to excite them in meaningful ways.
If any of these descriptions match you, please write us at email@example.com and include a resume and cover letter in English. There is nothing more impressive than a well written introduction and we look forward to hearing from you.
Posted on 2017-10-04
Andreas “Chromos” Lütchens, legendary moderator and Paradox games content developer, has joined our Strategy Mill development team! A twelve-year veteran of grand strategy games, Chromos is best known for his work on Paradox’s East vs West and the AHOI mod for the Hearts of Iron III series.
“For us it’s an honor to bring Andreas onboard; he is an inspiration and a great personality in grand strategy. With Terminal Conflict, our aspiration is to let you command the most authentic head-to-head grand strategy of the Cold War era. These types of historically plausible, politically rich experiences require the best of communicators and that is why I’m excited to have Andreas join our team. As we are successfully progressing towards Beta testing, his experience and expertise will be matched only by his German precision.” said Gellert Keresztes, CEO of Strategy Mill.
For more information on Strategy Mills upcoming title Terminal Conflict, please visit http://terminalconflict.com/
Posted on 2017-05-13
Thought about starting your own game studio? A solid start then is to check out this article written by none other then our founder and CEO., Gellert Keresztes. Published by Indiewatch, the article outlines a light hearted look into the world of game development titled, The Inspirational Leak: 8 tips for setting up your own game studio.
Posted on 2017-04-03
Sound the horns and fire the fireworks! Terminal Conflict reaches a major milestone and has officially entered alpha phase. Hope you will enjoy this small announcement trailer we put together for the occasions, freshly out from the workbench.
Please help our team and spread the good news and if you wish also the trailer. Make a friend, family or spouse the lucky receiver and you shall have our gratitude. In the mood for something else? Well, make sure to stop by our Twitter or Facebook pages or drop us a message on Reddit.
The Cold War is officially back!
Posted on 2017-03-08
As a strategy game developer and growing tech company in the game development industry, I would like to urge others to also recognize the contribution of women in our field of work. Women have enriched our game designs, developed beautiful artwork and made contributions to our projects in planning, coding and all other fields of development. From our board room to the production floor their toil and contribution has been invaluable.
Women all over the world will be dressed in red today and in their honor so is our company page. This is just our way of saying that you mean a lot to us and a way for us to draw attention to women in the gaming industry.
Thank you all and #BeBoldForChange!
- Gellert Keresztes, CEO Strategy Mill
Posted on 2017-01-27